Blackjack, or “21,” is the most popular of all casino games. It is fun to play and easy to learn. Blackjack is played with standard playing cards. The game of Blackjack has one dealer, and can accommodate up to seven players. In Blackjack, the object is to beat the dealer.
Each player is dealt two cards face up (face down in double up) and the dealer is dealt one card face up and one card face down. All face cards count as ten, and Aces count as either one or eleven, whichever you choose. All other cards are played at face value. The object of the game is to accumulate cards with a total as close to 21 as possible, without going over 21 (called “busting”).
Additional cards are called “hits,” and a player can take as many as desired until a satisfactory hand is obtained, or the player goes “bust.” After all players have completed play on their hands, the dealer turns his “hole card” up and completes his hand. The dealer will draw on any point total of 16 or less. The dealer will draw on any soft 17 or less. A soft 17 is a hand containing at least one Ace, counted as an 11 to make 17. (A hard 17 hand will automatically bust if given a “hit” card greater than four.)
If a dealer’s point count exceeds 21, he busts and all players, whose point count is 21 or less, win. If the dealer does not bust, he compares his hand to each player’s total and takes the bets on all players’ hands that are less than his, and pays the bets on hands that are higher than his. When your point total is the same as the dealer’s, you “push” and your wager is not taken or paid.
If your initial two cards consist of an Ace with any 10, Jack, Queen or King, you have a Blackjack. If both you and the dealer have a Blackjack, it is a standoff or push. A winning Blackjack is paid 3 to 2 (1 times the bet).
You may “split” any first two matching cards or face cards into two hands. The bet on the second hand must be equal to the original bet. Each hand must be completed individually and in turn. A hand may be split up to three times for a total of four hands. If the split pair are Aces, they receive only one card per Ace. You may only split aces once on Double Up.
You may “double down” on the first two cards of your original hand or the first two cards of any split hand. You may double down for any amount up to the value of the original bet. You are limited to drawing only one additional card on a double down hand.
If the dealer’s up card is an Ace, you may elect to take “insurance.” The insurance bet is a wager that the dealer has Blackjack. In other words, you are betting the dealer’s down card will be a face card. You may bet any amount up to half of your original bet on insurance. Insurance bets pay 2 to 1 if the dealer has a Blackjack and bet is forfeited if he does not.
If the player and dealer have equal point values at the end of the hand, this is a “push,” and the wager is neither paid nor taken.
If a player has a Blackjack and the dealer has an Ace showing as the up card, that player may elect to take “even money” (1 to 1) on his bet before the dealer checks his/her hand.
You should indicate your decision to hit or stand with hand signals. The accepted signals are a side-to-side motion to “stand” and a sweeping motion toward yourself to take a “hit.” Decisions to split pairs, double down or take insurance should be indicated verbally or by turning your hand face up. In multi-deck games, players do not touch the cards.
Side betting is strictly prohibited on the casino floor.
Bonus Bust Blackjack
Rules to come soon…
At the craps table, you should see players standing around a large, oval-shaped table with tall walls. Typically, this area can get pretty wild, because all players have the chance to win together.
Craps is a game based on the outcome of a roll of two dice. There are different bets a player can make based on any combination of numbers on those two dice.
Around the perimeter of the playing area is a “Pass Line”, and is for bets to be placed by those who are on the shooter’s side (the “shooter” being the one rolling the dice). Above this line is a “Don’t Pass Bar” for those who want to bet against the shooter.
The “Field” section is for one-roll bets that one of seven numbers (2, 3, 4, 9, 10, 11, 12) will be rolled next. The areas that have 4, 5, six, 8, 9, and 10 are called “Place bets”, and are wagering that, before the next 7, the chosen number will be rolled. “Six” and “nine” are spelled out, so that players on all areas of the table can more easily decipher between the two.
In opposite corners, there are boxes marked Big 6 and Big 8. These are where you place bets that a 6 or 8 will be rolled before a 7.
In the middle is a place for you to place one-roll bets—which are for one, specific roll. These are called Prop Bets, described later.
Bets are placed before the come-out roll (the shooter’s first roll of any turn). On the table, you will see a button, stamped with the word “OFF”, not near any points. Its position means that no points have been determined yet.
The game can begin when the shooter has placed his bet on the pass or don’t pass line.
- If the shooter rolls a 7 or 11 on his first roll, the pass line players win even money, and the don’t pass players lose the money.
- If a shooter rolls a 2, 3, or 12 (called craps), the pass line bets are lost, and the don’t pass line bets are winners.
- If any other number is rolled (4, 5, 6, 8, 9, or 10), it becomes the point. The dealer will flip the OFF button to ON, and place it on the number that is the point. All pass and don’t pass bets remain.
Play the Point:
Now that the shooter has his point, he must roll that number (or any other number) before he rolls a 7. If he rolls his number before he rolls a 7, he will start again with a new come-out roll, and the cycle continues until he rolls a 7. When a 7 is rolled, the round ends, and a new cycle begins, with the player to his left as the new shooter.
After you learn the above basics, you can play craps.
Terms for numbers rolled:
Craps: 2, 3, or 12
Yo or Yo-leven: 11
C and E Craps: 11
Snake Eyes: Two 1s
Boxcars: Two 6s
Little Joe/Little Joe from Kokomo: 4 rolled as a 1 and 3
Jimmy Hicks: 6
Skate and Donate: 8
Skinny Dugan: losing 7
Center Field: 9
Puppy Paws: or Hard 10: two 5s
Natural Winner: 7 or 11 on the come-out roll
Prop bets are a one-time bet that is placed on any combination of the dice that equals two, three, seven, eleven, or twelve. Any seven pays 4 to 1. Three or eleven pay 15 to 1. Two or 12 pay 30 to 1. The prop bets are located in the center of the table and are red in color to indicate that they are one-roll bets and will either lose or win on every throw of the dice. There are different combinations of prop bets but they are all based on 2, 3, 7, 11, or 12. Examples of different prop bets are the Horn Bet, C and E, Three Way Crap, World Bet, and Horn High bets.
Hop bets are located in the center of the table and are one-roll bets that can be bet on any combination of the dice between four and ten. There are two types of hop bets, the hard hop or easy hop bets. Hard hop bets are any combination that is made up of a pair of numbers such 5, 5 or 4, 4, excluding the two or 12. The easy hop bets win on any combination of a number that are not equal, such as 4, 2 would be an easy 6, 5, 3 would be an easy 8, etc.
Hard ways are not one-roll bets and will stay in play until they either lose, which would happen if a 7, or the easy combination of the number rolls. Example, a hard 8, (4, 4) loses if the easy 8 (6, 2 or 5, 3) or any seven rolls. Hard ways are always off on a come out roll, meaning they will not win or lose. There are three stages of rolls on the dice table. There are come out rolls, intermediate rolls and decision rolls. Come out rolls mean that a point has not been established and at this point any 7 or 11 will automatically win, any 2, 3, or 12 will lose. If 4, 5, 6, 8, 9, or 10 is rolled that number becomes the point. Intermediate rolls are when a point is marked and any number but the point is rolled. An example would be when the point of 8 is marked and the shooter rolls a 6, any bets on the 6 get paid and any bets that lose are taken but the point is still 8. A decision roll is when the shooter rolls either the point, and the pass line wins… or a 7, and all bets, except the don’t pass bets, lose. An example of a win would be if the shooter has a point of 4, and rolls a 4, the pass line, field bet, and any place bets would win. And if the shooter rolled a 7, he loses.
The Line Bets and Odds
A player must have a line bet to shoot the dice. Line bets can be made in any denomination from $1 to $100. A line bet will win automatically on the come out roll if a 7 or 11 rolls. The line bet loses if 2, 3, or 12 rolls. If 4, 5, 6, 8, 9, or 10 rolls… that number becomes the point. At this stage a player can “take” odds on the line bet and the odds can be up to 25 times the player’s line bet up to $100. For the odds and pass line bets to win, the shooter must roll the point again, before rolling a 7. If a shooter rolls a 7 before the point, then the line bets and odds lose. Odds pay different odds depending on which number is the current point. The pass line bet always wins 1 to 1. If the point is 6 or 8 the odds will win 6 to 5. If the point is 5 or 9 the odds will pay 3 to 2. If the point is 4 or 10 the odds will pay 2 to 1.
Let It Ride Bonus
Let It Ride players are paid based on their five-card hands… without needing to worry about the Dealer’s hand. Players are also allowed to decrease their bets, as the game goes on.
Players can control two of their three bets, and have an opportunity for big winnings when making the $1 Bonus Bet, or the Three Card Bonus Bet.The Game:
Players make three equal bets. Then, they receive three cards, that will be combined with two community cards, to create a five-card poker hand. After seeing their first three cards, players may withdraw their first bet, or leave it in action/”let it ride”.
The dealer then reveals the first community card, and, once again, players can withdraw their second wager, or let it ride. Once each player has made a second wager decision, the dealer reveals the final community card, and pays any winning payouts.
The Three Card Bonus side bet rewards players if their first three cards are a pair or better. This wager is made at the beginning of the game when the standard and Let It Ride Bonus wagers are placed. Let It Ride Bonus is also available in a basic version without a bonus bet.
|Let it Ride — Standard Pay Table|
|Royal Flush||1000 to 1|
|Straight Flush||200 to 1|
|Four of a Kind||50 to 1|
|Full House||11 to 1|
|Flush||8 to 1|
|Straight||5 to 1|
|Three of a Kind||3 to 1|
|Two Pair||2 to 1|
|Tens or Better||1 to 1|
Roulette is a fun and simple game that provides exciting action. Players may wager on the number(s), combination of numbers, or color they think the spinning ball on the Roulette wheel will land on. Roulette offers a wide variety of bets: “straight-up” bets (single number), “combination” bets (splits and corners), “red or black,” “odd or even”, and others.
Before you can play, you will receive your own, individual color chips, good only at the table where they are issued. Each player will have a different color to play, to avoid any confusion about whose bets are who’s. The value of these chips depends on the amount of your “buy-in.” You may also play the regular casino chips.
Each betting cycle begins with the dealer spinning a ball in the opposite direction of the revolving roulette wheel head. Bets may be placed until the dealer announces, “No more bets.” When the ball comes to rest, the dealer marks the winning number, and all bets which correspond to this number are paid.
The exact placement of the chips determines the bets being made. Each player is responsible for the correct positioning of their wager on the layout.
|Inside Bets (the number bets)|
|Straight Up||Any single number including 0 & 00|
|Split Bet||Any two number split (place chip, on the line, between two numbers)|
|Street or Row Bet||Any of the three numbers in a row|
|Column Bet||Any 12 numbers in a row|
|Corner||Any of the four numbers forming a corner|
|Top Line||0, 00, 1, 2 & 3|
|Line Bet||Any of the six numbers in a row|
|Basket||0, 00 & 2|
|Outside Bets (all bets surrounding number bets)|
|Red||(12 Numbers) or Dozen Column|
|0 & 00 Split||(Courtesy Line)|
Roulette Payout Odds
|Straight Up||35 to 1|
|Split||17 to 1|
|Street or Row||11 to 1|
|Corner||8 to 1|
|Top Line||6 to 1|
|Line Bet||5 to 1|
|Courtesy Line 0, 00 Split||17 to 1|
|Basket||11 to 1|
|Column Bet||2 to 1|
|Dozen||2 to 1|
|Red or Black||1 to 1|
|Odd or Even||1 to 1|
|High or Low||1 to 1|
A few simple rules to remember when playing Roulette:
- All Roulette chips must stay on the top of the gaming table at all times.
- You may not leave the table with Roulette chips in your possession.
- At the completion of your play, you must exchange all Roulette chips for regular casino chips. These are the “value” chips used on all other table games.
Side betting is strictly prohibited on the casino floor.
Three Card Poker
Three Card Poker offers two games in one. The two games are “Ante/Play”, where the player competes against the dealer for the highest hand. And, there is the “Pair Plus” where you bet on whether or not you’ll have one pair or better. Players may wager different amounts on each game, when playing both games at the same time.
Both games are played with standard 52-card deck. The payouts are printed on the table at each player spot.
Playing against the Dealer
The object is to get a three-card poker hand with a value higher than the dealer’s qualifying hand of a Queen or better. The player places an Ante wager. After looking at his hand the player may fold or place an amount equal to his Ante wager on the Play spot to try and beat the dealer. If the player’s hand beats the dealer’s qualifying hand, the player wins both the Ante wager and the Play wagers. If the dealer does not qualify, the player wins the Ante wager and the Play wager is a push. If the dealer’s qualifying hand beats the player’s hand, the player loses both the Ante and Play wagers.
Because there are only three cards to play with, the hand rankings are a little different:
|Straight flush||Three cards of the same suit, in sequence (ex. 6, 7, 8 of hearts)|
|Three of a kind||Three cards of equal rank|
|Straight||Three cards, of mixed suits, in sequence|
|Flush||Three cards of the same suit|
|Pair||Two cards of equal rank|
|High card||The highest card in your hand|
Playing the Pair Plus
The object is to get a pair or better. The player places a wager on the Pair Plus spot. If the player’s hand contains a pair or better, the player wins the Pair Plus wager regardless of the dealer’s hand.
[Against the Dealer and Pair Plus]
The player places an Ante wager and a Pair Plus wager. The player must also make the Play wager or forfeit the Ante and the Pair Plus wagers. If the player has placed the play wager, there are several possible outcomes:
If the dealer qualifies, and the player’s hand is a pair or better that also beats the dealer’s hand, the player wins the Ante, Play, and Pair Plus wagers. If the dealer qualifies, and the player’s hand does not include a pair or better but still beats the dealer’s hand, the player wins the Ante and Play wagers but loses the Pair Plus wager. If the dealer qualifies and the dealer’s hand beats the player’s hand, but the player has a pair or better, the player loses the Ante and Play wagers but wins the Pair Plus wager. If the dealer qualifies and the dealer’s hand beats the player’s hand which does not contain a pair or better, the player loses all three wagers. If the dealer does not qualify and the player wins the Ante and the Pair Plus wagers, the Play wager is a push. If the dealer does not qualify and the player does not have a pair or better, the player wins the Ante wager, the Play wager is a push and the Pair Plus wager loses.Payouts
Payout schedule when playing against the dealer:
- Player folds – all wagers lose
- When the dealer does not qualify – Play is a push, and Ante win 1 for 1 (even money)
- When the dealer qualifies and the player’s hand beats the dealers hand – Play wins 1 to 1, and Ante wins 1 to 1
- Tie – push
A, K, Q, Spades = 100% Progressive
|Ante Bonus payouts playing against the dealer|
|Straight Flush||5 to 1|
|Three-of-a-Kind||4 to 1|
|Straight||1 to 1|
|Pair Plus payouts|
|A, K, Q, Hearts, Diamonds, Clubs||500 to 1|
|Straight Flush||40 to 1|
|Three-of-a-Kind||30 to 1|
|Straight||6 to 1|
|Flush||3 to 1|
|Pair||1 to 1|
Three Card Poker terminology
Ante Wager: The wager that a player is required to make, prior to any cards being dealt, in order to compete against the dealer’s hand in a round of play.
Hand: The three-card poker hand that is held by each player and the dealer after the cards are dealt.
Pair Plus Wager: The wager that a player is required to make, prior to any cards being dealt, in order to compete against a posted scale of payouts… regardless of the outcome of the player’s hand against the dealer.
Play Wager: The additional wager, equal in value to his or her Ante wager, that a player must make if the player opts to remain in competition against the dealer after the player reviews his or her hand.
Round of Play: One, complete cycle of play during which all wagers have been placed, all cards have been dealt, and all remaining wagers have been paid off or collected in accordance with this subchapter.
Players may play up to two hands at supervisor’s discretion. Side betting is strictly prohibited on the casino floor.
Rules to come soon…
Bonus Six is a poker based game card game, popular in the casinos of Black Hawk, Colorado. As in five-card stud, the player gets cards gradually, and must keep raising to stay in or fold. The twist in this game is that if the player buys insurance initially he has the option to buy a sixth card if he needs one.
- The game is played with a single deck of cards, which is shuffled after every hand.
- The player begins by placing an ante bet. The player may also buy insurance at the cost of half the ante bet. The cost of the insurance policy is never returned.
- Each player receives two cards face down and one community card dealt face up. All players may use the community card as part of their hand.
- After looking at his cards the player must decide to either bet or fold. If the player folds he forfeits his ante. If player bets he must add to his wager an amount equal to the ante.
- All players who raised receive a fourth card.
- Again, all players still in must either bet or fold. If the player folds, he loses both his ante and previous bet. If player bets, he must add to wager an amount equal to the ante.
- All players still in receive a fifth card.
- If the player initially purchases insurance and does not have a paying hand, he has the option to buy a sixth card. The cost of the card is equal to the ante. If the player buys the sixth card, he may make the best five-card hand among his six cards. The fee for the sixth card is never returned.
All players still in are paid according to the pay table below.
|Pay Table for Bonus Six|
|Royal Flush||1000 to 1|
|Straight Flush||100 to 1|
|Four of a Kind||50 to 1|
|Full House||20 to 1|
|Flush||6 to 1|
|Straight||4 to 1|
|Three of a Kind||3 to 1|
|Two Pair||2 to 1|
|High Pair (6 – Ace)||1 to 1|
The player should never buy insurance.
With three cards, bet with any of the following hands, otherwise fold. A “high card” is a six or greater.
- Any pair, three of a kind
- Any 3 to a flush
- 3 to a straight with at least 2 high cards
- Any 3 high cards
With four cards, bet with any of the following hands, otherwise fold.
- Any pair, two pair, three of a kind
- Four to a straight, flush, or straight flush
- Any 3 high cards
Note that this strategy does not apply if the player buys insurance, which he shouldn’t do in the first place.
- All players are dealt two cards, face down. After looking at your cards, each player will have the opportunity to check, bet, or fold. This round is called the pre-flop.
- After the betting has ended, three shared cards will be placed, face up, in the middle of the table. This is known as the flop. And the betting continues.
- After this round of bets has been completed, a fourth shared card will be placed next to the previous three. This card is called the turn. Once again the betting commences.
- Then, a final shared card is placed on the table, next to the other four. This card is called the river.
- After everyone has placed their final bets, those who are still in play will turn over their hole cards, and the best hand wins. This is known as a showdown. Below are the hand rankings for Texas Hold’em.
The goal is to make the best five-card hand.
Below is a list of winning hands ranked highest to lowest from left to right.
A button is placed on the table, and it moves around the table to determine each player’s turn. The betting action starts with the person on the button’s left, and he must place the first bet. This bet is required regardless if he would like to fold. The button/dealer has the best position, as he will be the last to act.
The person to the left of the button must make this bet: the required, pre-flop bet that is placed by the player on the left of the button.
The player to the left of the small blind must make a full bet, even if he wants to fold.
Under the Gun:
The player to the left of the big blind, and the first to take action in the hand.
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